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I inputted 90000000000000 for their values, and upon loading and doing a quicksave, the values in the quicksave became 9E+14, indicating that it indeed can handle those very long time values. It DOES appear to honor very long values for the time-to-next flares and sandstorms. I have not yet experimented with extending the string itself to have many more numbers (e.g. So if there's (continuing the example above) 18 numbers in your seed string, those're the seed locations for the next 18 meteors. This actually appears to be the seed values for the next N meteor strikes.

Note: by "set all numbers", I mean that if your meteor seed string had eighteen 8-digit numbers, you'll have 18 zeros instead, not one '0' as the entire string. "If you set all the meteor seed numbers to '0', all meteors will hit at the same single location.
